7/31/2023 0 Comments 3d coat skin shaderThe roughness is generated by the displacement itself, which is a far more physically accurate way of doing things. Since the displacement map that comes with VFace is extremely high quality, there’s almost no need to paint roughness maps. While I was going for a clean and produced look in my final render, I still wanted to keep a natural look in the skin, therefore I wasn't as heavy handed with the clean make up layers. I cleaned these up in Mari while also adding layers of hand painting to get the desired look in my render. My initial wrap wasn’t too bad, however I did have some minor errors in projecting. However, while it’s completely possible to transfer textures using Wrap, for the actual process of transferring, I decided to use XNormal: Texturing processĪfter I’ve transferred the textures, I bring them into Mari to work on. Since I was using my own mesh, I ended up wrapping the mesh that was provided with VFace to my own to transfer the textures (you don’t need to do this, since the VFace mesh comes with well optimized UV’s, using the provided mesh to sculpt is more than okay). Assessing your sculpt in a proper camera view and lighting can help spot any glaring issues early. It's important to get the sculpt into the lighting scene as soon as possible. Sculpting has more to do with having a feel for what looks good and is anatomically correct and less to do with a step by step system, since it's quite an organic process. There’s not much to say about it other than working your way through the hierarchy of forms. I was inspired by beauty photography, especially ones with a strong emphasis on make up. This project actually started as something different (originally was going to be Samus fan art with a likeness of Isamaya French), but ended up getting side tracked on pintrest and here we are. VFace frees up artist time, instead of cleaning up maps and projections, most of the time can be spent on the much more fun and creative tasks. In this article I will be talking about the process of creating my most recent portrait (Gold) and how I utilized VFace in my workflow. Hi, my name is Rajitha, I’m currently working as a Freelance Character Artist based in Brisbane, Australia.
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